![]() Hundred Swords successfully integrates a story worthy of a console role playing game into a real-time strategy setting. The meat of the game is the campaign, featuring an intriguing story that unfolds throughout that provides good motivation to play. Thankfully, regiments can be accessed with a mouse click and isn't too labor intensive. A way point system helps compensate for the poor path finding, but no group selections are available and you can't move units via the mini-map, resulting in some frustration since you can select only one regiment, scroll to their destination, send them there, then repeat the process. While annoying, it's better than having the entire regiment get caught on a tree or some other object on the map. You command small regiments of troops instead of individual units, and if units get stuck somewhere they're simply cut off from the rest of the group. ![]() The AI is mediocre, both in tactics employed by the CPU against you and in your own units' path finding. Gameplay is rather simplistic but fun, especially if you can overlook the shortcomings. Perhaps developer Smilebit and publisher Activision Value should have updated the graphics, though even at a higher resolution, the result would most likely still be below average. The primitive 640x480 resolution is locked and can't be changed, which may be understandable since that was the limit for the Dreamcast, but such a low resolution is woefully out of date for the PC. When dialogue occurs, large full color drawings of the characters appear on screen, and a number of very nicely done illustrated scenes help tell the story. ![]() The first noticeable problem is the lack of good graphics. Hundred Swords offers nothing new to the genre, but despite having a fair share of quirks and not being entirely original, is still worth looking into for fans interested in a title with a unique style and story. ![]() The real-time strategy game obviously benefits from release to a wider audience on the PC as opposed to the now defunct console system, but must compete in a genre flooding the market. Hundred Swords is one of the few games initially made for the Dreamcast in Japan, never localized for console release in North America, and then ported to the PC to make up for lost ground. ![]()
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